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Shnazz TD 2 is not a pipe dream I swear!
27th October 2008
I got a few emails about TD updates so I thought I’d just stop and take a screenshot of what I was working on while coding.
What you see here may not seem like much, but essentially what I’m working on is a backend framework for Xbox/Windows games called ShnazzXNA. The idea is to allow me to rapidly develop games under the same set of code used for current and future projects. As it stands I have roughly 70% of the functionality in this framework that I used out of Torque so I’m doing well.
The last leg before I can start migrating the gameplay code into C#/XNA from the Torque version is GUI code. XNA comes with no pre-made way of building interfaces so I’ll have to code one. Once I’m comfortable with the framework I plan on releasing it for public usage.
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