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That other stuff
Shnazz TD 2 is not a pipe dream I swear!
27th October 2008
I got a few emails about TD updates so I thought I’d just stop and take a screenshot of what I was working on while coding.
What you see here may not seem like much, but essentially what I’m working on is a backend framework for Xbox/Windows games called ShnazzXNA. The idea is to allow me to rapidly develop games under the same set of code used for current and future projects. As it stands I have roughly 70% of the functionality in this framework that I used out of Torque so I’m doing well.
The last leg before I can start migrating the gameplay code into C#/XNA from the Torque version is GUI code. XNA comes with no pre-made way of building interfaces so I’ll have to code one. Once I’m comfortable with the framework I plan on releasing it for public usage.
XNA 3.0 Update, Designers Wanted
15th October 2008
Excellent news, XNA 3.0 is being released end of this month (http://blogs.msdn.com/xna/archive/2008/10/14/creators-club-communiqu-04.aspx). The Xbox Live update is coming out Nov 19th.
Unfortunately I don’t think I’ll make these dates to launch ShnazzTD with this but the XNA 3.0 update will be great for development. Especially considering I haven’t gone far enough into development to have much to worry about in upgrading ShnazzTD.
In other news, development for Xbox/Windows is going good, but I’m interested in paying for some real graphics for the game. If you are an interested designer, I’m looking to give ShnazzTD a new or better look and feel. Right now it really is something I threw together in paint with lots of clipart! Please send contact information and portfolio links via the forum shnazz.com/forums/index.php private message to Arkantis.