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That other stuff
ShnazzXNA Framework
04th November 2008
Lately I’ve been working on a XNA 2d framework just to make life easier for any future project of mine and for public usage. It’s at a point where I’m really happy with it thusfar.
Right now its current features are;
- Super game management class to manage all objects/game events
- Collision check (overridden between object) by game management
- Super object class which is extended for all in game objects
- SpriteObject class for single sprite objects, misc functionality like MoveTo()
- Base GUI object class
- Input management, instantiated by player index
- Easy sound manager
- GUI Objects without textures required (supports creation of square objects w/drop shadows, borders, etc)
- Object focus system, manages focus on objects to send input updates to and who to return focus to when lost
- Parent/child object systems
- Used c# events for all types of actions
- GUI system uses object attachment feature to define child gui object that are drawn within the parent GUI
What I’m planning on implementing;
- Primitive class, for easy creation of 2d primitives
- Simple physics systems
- Tilemap and tile systems
- Parallax scrolling object class
- Misc gui objects (drop down list, age entry, text box, button, etc)
More soon
Shnazz TD 2 is not a pipe dream I swear!
27th October 2008
I got a few emails about TD updates so I thought I’d just stop and take a screenshot of what I was working on while coding.
What you see here may not seem like much, but essentially what I’m working on is a backend framework for Xbox/Windows games called ShnazzXNA. The idea is to allow me to rapidly develop games under the same set of code used for current and future projects. As it stands I have roughly 70% of the functionality in this framework that I used out of Torque so I’m doing well.
The last leg before I can start migrating the gameplay code into C#/XNA from the Torque version is GUI code. XNA comes with no pre-made way of building interfaces so I’ll have to code one. Once I’m comfortable with the framework I plan on releasing it for public usage.