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Arkantis Site Admin
Joined: 12 Feb 2008 Posts: 23
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Posted: Sun May 18, 2008 8:39 pm Post subject: Translation help |
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Hi guys, I got everything ready for localization. Several people offered help translating so I figured I'd post it out there to get everyone contributing if possible!
Here's the file, note the format is;
<variable name> = "<text shown in the game>";
The variable name attempts to describe where this goes, please translate the text within the quotes. things like %s1. %s2 signify where a changing # is put within the text.
Post your translations and I'll put you in the credits!. Thanks guys.
Here it is:
//// AUDIO settings
$AUDIO_SOUND_OFF = "Sound: Off";
$AUDIO_SOUND_LOW = "Sound: Low";
$AUDIO_SOUND_NORMAL = "Sound: Normal";
$AUDIO_SOUND_HIGH = "Sound: High";
$AUDIO_MUSIC_OFF = "Music: Off";
$AUDIO_MUSIC_LOW = "Music: Low";
$AUDIO_MUSIC_NORMAL = "Music: Normal";
$AUDIO_MUSIC_HIGH = "Music: High";
//// Gameplay text
$GAME_TOWER_DEFENSE = "Tower Defense";
$GAMEPLAY_CHECK_MONEY = "Insufficient funds available.";
$GAMEPLAY_CHECK_BONUS = "Insufficient bonus points available.";
$GAMEPLAY_ADD_LIVES = "Cannot excede %s1 lives.";
$GAMEPLAY_ADD_INTEREST = "Cannot excede %s1 interest.";
///// GUICODE, shows up on the information boxes
$GUICODE_TITLE_GAIN_LIVES = "Gain Lives";
$GUICODE_GAIN_LIVES = "Gain %s1 lives for the cost of %s2 bonus point.";
$GUICODE_TITLE_CONVERT_MONEY = "Convert Money To Income";
$GUICODE_TITLE_GAIN_INTEREST = "Gain Interest";
$GUICODE_GAIN_INTEREST = "Add %s1 interest not to excede %s2 for %s3 Bonus Points.";
$GUICODE_TITLE_ADV_UPGRADES = "Advanced Upgrades";
$GUICODE_ADV_UPGRADES = "Add upgrades to selected tower for the cost of bonus points.";
$GUICODE_TITLE_ENEMY_INFO = "Enemy Information";
$GUICODE_BOSS_ENEMY = "Boss Enemy";
$GUICODE_TITLE_ADD_SPLASH = "Add Splash Damage";
$GUICODE_ADD_SPLASH = "Add splash damage to the selected tower.\n\nBonus Point Cost: ";
$GUICODE_TITLE_ADD_BOUNCE = "Add Bounce Damage";
$GUICODE_ADD_BOUNCE = "Add bounce damage to the selected tower.\n\nBonus Point Cost: ";
$GUICODE_TITLE_ADD_FREEZE = "Add Freezing Damage";
$GUICODE_ADD_FREEZE = "Add freezing damage to the selected tower.\n\nBonus Point Cost: ";
$GUICODE_TITLE_INCREASE_BOUNCE = "Increase Bounce Count";
$GUICODE_INCREASE_BOUNCE = "Increase the number of bounces of the tower.\n\nBonus Point Cost: ";
$GUICODE_TITLE_INCREASE_SPLASH = "Increase Splash Range";
$GUICODE_INCREASE_SPLASH = "Increase the splash range of the tower.\n\nBonus Point Cost: ";
$GUICODE_TITLE_INCREASE_FREEZE = "Increase Freeze Length";
$GUICODE_INCREASE_FREEZE = "Increase the freezing length of the tower.\n\nBonus Point Cost: ";
$GUICODE_TITLE_INCREASE_SPEED = "Increase Tower Speed";
$GUICODE_INCREASE_SPEED = "Increase the speed of the tower.\n\nBonus Point Cost: ";
$GUICODE_TITLE_INCREASE_RANGE = "Increase Tower Range";
$GUICODE_INCREASE_RANGE = "Increase the range of the tower.\n\nBonus Point Cost: ";
// other gui text
$GUIINFO_MAX_HEALTH = "Max Health";
$GUIINFO_CUR_HEALTH = "Health";
//// misc text, mostly used on tower information box shown when purchasing a tower
$GUIBUY_TOWER_SPLASH = "Splash Damage";
$GUIBUY_TOWER_FREEZES = "Freezes";
$GUIBUY_TOWER_BOUNCES = "Bounces to";
$GUIBUY_TOWER_TARGETS = "targets";
$GUIBUY_TOWER_COST = "Cost";
$GUIBUY_TOWER_BONUS = "Bonus Points";
$GUIBUY_TOWER_DAMAGE = "Damage";
$GUIBUY_TOWER_TARGET_SEL = "Target Selection";
// info box for the income conversion hover
$GUIINCOME_CONVERT = "Convert: ";
$GUIINCOME_TO = "To Income: ";
$GUIINCOME_DESCRIPTION = "Loose money to gain income which is added every round before interest is calculated.\nBonus Point Cost: ";
//// INTERFACE LABELS
$INGAMELBL_LEVEL = "Level";
$INGAMELBL_NEXT_WAVE = "Send Next Wave";
$INGAMELBL_MENU = "Menu";
$INGAMELBL_NEW_GAME = "New Game";
$INGAMELBL_RESTART_GAME = "Restart Game";
$INGAMELBL_ABOUT = "About / Credits";
$INGAMELBL_HOW_TO_PLAY = "How To Play";
$INGAMELBL_EXIT = "Exit Shnazz TD";
$INGAMELBL_CASH_PER_KILL = "Cash Per Kill";
$INGAMELBL_ENEMYHP = "Enemy HP";
$INGAMELBL_BOSSHP = "Boss HP";
$INGAMELBL_BUILD_TOWERS = "Build Towers";
$INGAMELBL_TOWER_INFO = "Tower Information";
$INGAMELBL_SPLASH_RANGE = "Splash Range";
$INGAMELBL_BOUNCE_COUNT = "Bounce Count";
$INGAMELBL_FREEZE_LENGTH = "Freeze Length";
//// Select map interface
$SEL_MAP_CHANGE_DIFF = "Change Difficulty";
$SEL_MAP = "Choose a Map";
$SEL_MAP_CLOSE = "Close";
$SEL_MAP_MODE = "Game Mode";
$SEL_MAP_TITLE = "Start a New Game";
//// End Game Interface
$ENDGAME_GAME_OVER = "Game Over";
$ENDGAME_KEEP_PLAYING = "Continue Playing";
$ENDGAME_TRACK_ONLINE = "Track Your Scores Online";
$ENDGAME_EMAIL = "Email";
$ENDGAME_NICKNAME = "Nick Name";
$ENDGAME_SUBMIT_SCORE = "Submit Score";
//// TOWER NAMES
$TOWERNAMES_SUPER = "Super Tower";
$TOWERNAMES_SPLASH = "Splash";
$TOWERNAMES_BOUNCE = "Bounce Tower";
$TOWERNAMES_FIRE = "Fire DOT Tower";
$TOWERNAMES_PERCENT = "Percentage Tower";
$TOWERNAMES_ICE = "Ice Tower";
$TOWERNAMES_FAST = "Fast Tower";
$TOWERNAMES_SLOW = "Slow Tower";
//// TOWER TEXT
$TOWER_UPGRADE_MAXED = "Tower upgrade maxed";
$TOWER_TARGET_NORMAL = "Normal";
$TOWER_TARGET_CLOSEST = "Closest";
$TOWER_TARGET_STRONGEST = "Strong";
$TOWER_TARGET_WEAK = "Weak";
//// DESCRIPTION OF STATS
$SPEED_FAST = "Fast";
$SPEED_VERY_FAST = "Very Fast";
$SPEED_MEDIUM = "Medium";
$SPEED_SLOW = "Slow";
$SPEED_VERY_SLOW = "Very Slow";
$RANGE_SMALL = "Small";
$RANGE_MEDIUM = "Medium";
$RANGE_LARGE = "Large";
$RANGE_HUGE = "Huge";
$RANGE_MASSIVE = "Massive";
$FALLOUT_MINOR = "Minor";
$FALLOUT_MAJOR = "Major";
$FALLOUT_INCREASING = "Increasing";
//// MAP NAMES
$MAPNAME_STARTER = "Starter";
$MAPNAME_LONGPATH = "Long Path";
$MAPNAME_SLATEBAIT = "Slate & Bait";
$MAPNAME_PLAIDCROSSING = "Plaid Xing";
$MAPNAME_BACKAROUND = "Back Around";
$MAPNAME_SHORTLINE = "Short Line";
$MAPNAME_MAZEMODE = "Maze Mode";
//// MISC TEXT
$TEXT_BONUS = "Bonus";
$TEXT_LIVES = "Lives";
$TEXT_INCOME = "Income";
$TEXT_DAMAGE = "Damage";
$TEXT_CASH = "Cash";
$TEXT_MAP = "Map";
$TEXT_DIFFICULTY = "Difficulty";
$TEXT_SCORE = "Score";
$TEXT_INTEREST = "Interest";
$TEXT_HEALTH = "Health";
$TEXT_YES = "Yes";
$TEXT_NO = "No";
$TEXT_BUY = "Buy";
$TEXT_SELL = "Sell";
$TEXT_FREEZE = "Freeze";
$TEXT_SPEED = "Speed";
$TEXT_RANGE = "Range";
$TEXT_SPLASH = "Splash";
$TEXT_BOUNCE = "Bounce";
$TEXT_UPGRADE = "Upgrade";
$TEXT_KILLS = "Kills"; |
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Tagnard New Person
Joined: 18 May 2008 Posts: 2
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Posted: Sun May 18, 2008 10:35 pm Post subject: |
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I have almost translated it to Swedish.
I just need to get the game so i can correct some errors.
Those with ???? i dont know
Those with %%%% i am not sure
[code:1]
/// AUDIO settings
$AUDIO_SOUND_OFF = "Ljud: Av";
$AUDIO_SOUND_LOW = "Ljud: Låg";
$AUDIO_SOUND_NORMAL = "Ljud: Normal";
$AUDIO_SOUND_HIGH = "Ljud: Hög";
$AUDIO_MUSIC_OFF = "Musik: Av";
$AUDIO_MUSIC_LOW = "Musik: Låg";
$AUDIO_MUSIC_NORMAL = "Musik: Normal";
$AUDIO_MUSIC_HIGH = "Musik: Hög";
//// Gameplay text
$GAME_TOWER_DEFENSE = "Tower Defense";
$GAMEPLAY_CHECK_MONEY = "Otillräcklig med pengar.";
$GAMEPLAY_CHECK_BONUS = "Otillräcklig med bonus poäng.";
???? $GAMEPLAY_ADD_LIVES = "Cannot excede %s1 lives.";
???? $GAMEPLAY_ADD_INTEREST = "Cannot excede %s1 interest.";
///// GUICODE, shows up on the information boxes
$GUICODE_TITLE_GAIN_LIVES = "Öka liv";
$GUICODE_GAIN_LIVES = "Öka %s1 liv för %s2 bonus poäng.";
$GUICODE_TITLE_CONVERT_MONEY = " konvertera pengar till inkomst.";
$GUICODE_TITLE_GAIN_INTEREST = "Öka ränta";
???? $GUICODE_GAIN_INTEREST = "Add %s1 interest not to excede %s2 for %s3 Bonus Points.";
$GUICODE_TITLE_ADV_UPGRADES = "Avancerade uppgraderingar";
$GUICODE_ADV_UPGRADES = "Uppgradera markerat torn för kostnaden av bonus poäng.";
$GUICODE_TITLE_ENEMY_INFO = "Fiende Information";
$GUICODE_BOSS_ENEMY = "Boss Fiende";
$GUICODE_TITLE_ADD_SPLASH = "Lägg till plask skada";
$GUICODE_ADD_SPLASH = "Lägg till plask skada till det markerade tornet.\n\nBonus poäng kostnad: ";
$GUICODE_TITLE_ADD_BOUNCE = "Lägg till studs skada";
$GUICODE_ADD_BOUNCE = "Lägg till studs skata till det markerade tornet.\n\nBonus poäng kostnad: ";
$GUICODE_TITLE_ADD_FREEZE = "Lägg till frost skada";
$GUICODE_ADD_FREEZE = "Lägg till frost skada till det markerade tornet.\n\nBonus poäng kostnad: ";
$GUICODE_TITLE_INCREASE_BOUNCE = "Öka antalet studsar";
$GUICODE_INCREASE_BOUNCE = "Öka antalet studsar på tornet.\n\nBonus poäng kostnad: ";
$GUICODE_TITLE_INCREASE_SPLASH = "Öka plaskets räckvidd";
$GUICODE_INCREASE_SPLASH = "Öka plaskets räckvidd på tornet.\n\nBonus poäng kostnad: ";
$GUICODE_TITLE_INCREASE_FREEZE = "Öka frost längden";
$GUICODE_INCREASE_FREEZE = "Öka frost längden på tornet.\n\nBonus poäng kostnad: ";
$GUICODE_TITLE_INCREASE_SPEED = "Öka tornets Hastighet";
$GUICODE_INCREASE_SPEED = "Öka Hastigheten på tornet.\n\nBonus poäng kostnad: ";
$GUICODE_TITLE_INCREASE_RANGE = "Öka Tornets Räckvidd";
$GUICODE_INCREASE_RANGE = "Öka Räckvidden på tornet.\n\nBonus poäng kostnad: ";
// other gui text
$GUIINFO_MAX_HEALTH = "Max Hälsa";
$GUIINFO_CUR_HEALTH = "Hälsa";
//// misc text, mostly used on tower information box shown when purchasing a tower
$GUIBUY_TOWER_SPLASH = "Plask Skada";
$GUIBUY_TOWER_FREEZES = "Fryser";
$GUIBUY_TOWER_BOUNCES = "Studsar till";
$GUIBUY_TOWER_TARGETS = "mål";
$GUIBUY_TOWER_COST = "Kostnad";
$GUIBUY_TOWER_BONUS = "Bonus Poäng";
$GUIBUY_TOWER_DAMAGE = "Skada";
$GUIBUY_TOWER_TARGET_SEL = "Mål Markerat";
// info box for the income conversion hover
$GUIINCOME_CONVERT = "Omvandla: ";
$GUIINCOME_TO = "Till Inkomst: ";
$GUIINCOME_DESCRIPTION = "Förlora pengar till Inkomst som läggs till varje runda innan räntan räknas\nBonus poäng kostnad: ";
//// INTERFACE LABELS
$INGAMELBL_LEVEL = "Level";
$INGAMELBL_NEXT_WAVE = "Skicka Nästa Våg";
$INGAMELBL_MENU = "Meny";
$INGAMELBL_NEW_GAME = "Nytt Spel";
$INGAMELBL_RESTART_GAME = "Starta om";
???? $INGAMELBL_ABOUT = "Om / Credits";
$INGAMELBL_HOW_TO_PLAY = "Hur Man Spelar";
$INGAMELBL_EXIT = "Exit Shnazz TD";
$INGAMELBL_CASH_PER_KILL = "Pengar per dödad";
$INGAMELBL_ENEMYHP = "Fiende HP";
$INGAMELBL_BOSSHP = "Boss HP";
$INGAMELBL_BUILD_TOWERS = "Bygg Torn";
$INGAMELBL_TOWER_INFO = "Torn Information";
$INGAMELBL_SPLASH_RANGE = "Plask räckvidd";
%%%% $INGAMELBL_BOUNCE_COUNT = "Antal Studsar";
$INGAMELBL_FREEZE_LENGTH = "Frys Längd";
//// Select map interface
$SEL_MAP_CHANGE_DIFF = "Ändra Svårighetsgrad";
$SEL_MAP = "Välj En Karta";
$SEL_MAP_CLOSE = "Stäng";
$SEL_MAP_MODE = "Spel sätt";
$SEL_MAP_TITLE = "Starta Ett Nytt Spel";
//// End Game Interface
$ENDGAME_GAME_OVER = "Spelet är över";
$ENDGAME_KEEP_PLAYING = "Fortsätt Spela";
$ENDGAME_TRACK_ONLINE = "Följ Dina Resultat Online";
$ENDGAME_EMAIL = "Ebrev";
$ENDGAME_NICKNAME = "Smeknamn";
$ENDGAME_SUBMIT_SCORE = "Skicka Resultat";
//// TOWER NAMES
$TOWERNAMES_SUPER = "Super Torn";
$TOWERNAMES_SPLASH = "Plask";
$TOWERNAMES_BOUNCE = "Studs Torn";
$TOWERNAMES_FIRE = "Eld DOT Torn";
$TOWERNAMES_PERCENT = "Procent Torn";
$TOWERNAMES_ICE = "Is Torn";
$TOWERNAMES_FAST = "Snabbt Torn";
$TOWERNAMES_SLOW = "Långsamt Torn";
//// TOWER TEXT
$TOWER_UPGRADE_MAXED = "Torn Uppgradeing Maxad";
$TOWER_TARGET_NORMAL = "Normal";
$TOWER_TARGET_CLOSEST = "Närmst";
$TOWER_TARGET_STRONGEST = "Stakart";
$TOWER_TARGET_WEAK = "Svagast";
//// DESCRIPTION OF STATS
$SPEED_FAST = "Snabb";
$SPEED_VERY_FAST = "Mycket Snabb";
$SPEED_MEDIUM = "Medium";
$SPEED_SLOW = "Långsam";
$SPEED_VERY_SLOW = "Mycket Långsam";
$RANGE_SMALL = "Liten";
$RANGE_MEDIUM = "Medium";
$RANGE_LARGE = "Stor";
$RANGE_HUGE = "Enorm";
$RANGE_MASSIVE = "Massiv";
$FALLOUT_MINOR = "Liten";
$FALLOUT_MAJOR = "Stor";
$FALLOUT_INCREASING = "Ökar";
//// MAP NAMES
$MAPNAME_STARTER = "Startande";
$MAPNAME_LONGPATH = "Lång Väg";
???? $MAPNAME_SLATEBAIT = "Slate & Bait";
???? $MAPNAME_PLAIDCROSSING = "Plaid Xing";
$MAPNAME_BACKAROUND = "Tillbaka Omkring";
$MAPNAME_SHORTLINE = "Kort Linje";
???? $MAPNAME_MAZEMODE = "Maze Mode";
//// MISC TEXT
$TEXT_BONUS = "Bonus";
$TEXT_LIVES = "Liv";
$TEXT_INCOME = "Inkomst";
$TEXT_DAMAGE = "Skada";
$TEXT_CASH = "Pengar";
$TEXT_MAP = "Karta";
$TEXT_DIFFICULTY = "Svårighetsgrad";
$TEXT_SCORE = "Resultat";
$TEXT_INTEREST = "Ränta";
$TEXT_HEALTH = "Hälsa";
$TEXT_YES = "Ja";
$TEXT_NO = "Nej";
$TEXT_BUY = "Köp";
$TEXT_SELL = "Sälj";
$TEXT_FREEZE = "Frys";
$TEXT_SPEED = "Snabb";
$TEXT_RANGE = "Räckvidd";
$TEXT_SPLASH = "Plask";
$TEXT_BOUNCE = "Studs";
$TEXT_UPGRADE = "Uppgradera";
$TEXT_KILLS = "Döda";
[/code:1] |
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Arkantis Site Admin
Joined: 12 Feb 2008 Posts: 23
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Posted: Mon May 19, 2008 2:02 am Post subject: |
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Thanks alot!. Sorry the %s1 are simply placeholders for a numeric value.
So "Cannot excede %s1 lives." gets turned into "Cannot excede 30 lives.". This can change due to balancing hence I keep it this way.
$INGAMELBL_BOUNCE_COUNT, is in the tower menu (when it's selected) for the amount of bounces the tower can do.
Also please translate the language name! (or should I just write it as Swedish?)
[quote="Tagnard"]I have almost translated it to Swedish.
I just need to get the game so i can correct some errors.
Those with ???? i dont know
Those with %%%% i am not sure
???? $GAMEPLAY_ADD_LIVES = "Cannot excede %s1 lives.";
???? $GAMEPLAY_ADD_INTEREST = "Cannot excede %s1 interest.";
???? $GUICODE_GAIN_INTEREST = "Add %s1 interest not to excede %s2 for %s3 Bonus Points.";
???? $INGAMELBL_ABOUT = "Om / Credits";
%%%% $INGAMELBL_BOUNCE_COUNT = "Antal Studsar";
???? $MAPNAME_SLATEBAIT = "Slate & Bait";
???? $MAPNAME_PLAIDCROSSING = "Plaid Xing";
???? $MAPNAME_MAZEMODE = "Maze Mode";
[/quote] |
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Tagnard New Person
Joined: 18 May 2008 Posts: 2
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Posted: Mon May 19, 2008 11:09 am Post subject: |
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[quote="Arkantis"]Thanks alot!. Sorry the %s1 are simply placeholders for a numeric value.
So "Cannot excede %s1 lives." gets turned into "Cannot excede 30 lives.". This can change due to balancing hence I keep it this way.
$INGAMELBL_BOUNCE_COUNT, is in the tower menu (when it's selected) for the amount of bounces the tower can do.
Also please translate the language name! (or should I just write it as Swedish?)
[quote="Tagnard"]I have almost translated it to Swedish.
I just need to get the game so i can correct some errors.
Those with ???? i dont know
Those with %%%% i am not sure
???? $GAMEPLAY_ADD_LIVES = "Cannot excede %s1 lives.";
???? $GAMEPLAY_ADD_INTEREST = "Cannot excede %s1 interest.";
???? $GUICODE_GAIN_INTEREST = "Add %s1 interest not to excede %s2 for %s3 Bonus Points.";
???? $INGAMELBL_ABOUT = "Om / Credits";
%%%% $INGAMELBL_BOUNCE_COUNT = "Antal Studsar";
???? $MAPNAME_SLATEBAIT = "Slate & Bait";
???? $MAPNAME_PLAIDCROSSING = "Plaid Xing";
???? $MAPNAME_MAZEMODE = "Maze Mode";
[/quote][/quote]
Swedish is fine with me |
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zGhostDog New Person
Joined: 21 Feb 2008 Posts: 4
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Posted: Thu Jun 26, 2008 8:40 pm Post subject: |
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Fixed the ones you were unsure of Tagnard, and a cupple of others aswell. *sry*
[code:1]
/// AUDIO settings
$AUDIO_SOUND_OFF = "Ljud: Av";
$AUDIO_SOUND_LOW = "Ljud: Låg";
$AUDIO_SOUND_NORMAL = "Ljud: Normal";
$AUDIO_SOUND_HIGH = "Ljud: Hög";
$AUDIO_MUSIC_OFF = "Musik: Av";
$AUDIO_MUSIC_LOW = "Musik: Låg";
$AUDIO_MUSIC_NORMAL = "Musik: Normal";
$AUDIO_MUSIC_HIGH = "Musik: Hög";
//// Gameplay text
$GAME_TOWER_DEFENSE = "Tower Defense";
$GAMEPLAY_CHECK_MONEY = "Otillräcklig med pengar.";
$GAMEPLAY_CHECK_BONUS = "Otillräcklig med bonus poäng.";
$GAMEPLAY_ADD_LIVES = "Kan inte överstiga %s1 liv.";
$GAMEPLAY_ADD_INTEREST = "Kan inte överstiga %s1 ränta.";
///// GUICODE, shows up on the information boxes
$GUICODE_TITLE_GAIN_LIVES = "Öka liv";
$GUICODE_GAIN_LIVES = "Öka %s1 liv för %s2 bonus poäng.";
$GUICODE_TITLE_CONVERT_MONEY = " konvertera pengar till inkomst.";
$GUICODE_TITLE_GAIN_INTEREST = "Öka ränta";
$GUICODE_GAIN_INTEREST = "Lägg till %s1 ränta, kan inte överstiga %s2 för %s3 Bonus Poäng.";
$GUICODE_TITLE_ADV_UPGRADES = "Avancerade uppgraderingar";
$GUICODE_ADV_UPGRADES = "Uppgradera markerat torn för kostnaden av bonus poäng.";
$GUICODE_TITLE_ENEMY_INFO = "Fiende Information";
$GUICODE_BOSS_ENEMY = "Boss Fiende";
$GUICODE_TITLE_ADD_SPLASH = "Lägg till plask skada";
$GUICODE_ADD_SPLASH = "Lägg till plask skada till det markerade tornet.\n\nBonus poäng kostnad: ";
$GUICODE_TITLE_ADD_BOUNCE = "Lägg till studs skada";
$GUICODE_ADD_BOUNCE = "Lägg till studs skada till det markerade tornet.\n\nBonus poäng kostnad: ";
$GUICODE_TITLE_ADD_FREEZE = "Lägg till frost skada";
$GUICODE_ADD_FREEZE = "Lägg till frost skada till det markerade tornet.\n\nBonus poäng kostnad: ";
$GUICODE_TITLE_INCREASE_BOUNCE = "Öka antalet studsar";
$GUICODE_INCREASE_BOUNCE = "Öka antalet studsar på tornet.\n\nBonus poäng kostnad: ";
$GUICODE_TITLE_INCREASE_SPLASH = "Öka plaskets räckvidd";
$GUICODE_INCREASE_SPLASH = "Öka plaskets räckvidd på tornet.\n\nBonus poäng kostnad: ";
$GUICODE_TITLE_INCREASE_FREEZE = "Öka frost längden";
$GUICODE_INCREASE_FREEZE = "Öka frost längden på tornet.\n\nBonus poäng kostnad: ";
$GUICODE_TITLE_INCREASE_SPEED = "Öka tornets Hastighet";
$GUICODE_INCREASE_SPEED = "Öka Hastigheten på tornet.\n\nBonus poäng kostnad: ";
$GUICODE_TITLE_INCREASE_RANGE = "Öka Tornets Räckvidd";
$GUICODE_INCREASE_RANGE = "Öka Räckvidden på tornet.\n\nBonus poäng kostnad: ";
// other gui text
$GUIINFO_MAX_HEALTH = "Max Hälsa";
$GUIINFO_CUR_HEALTH = "Hälsa";
//// misc text, mostly used on tower information box shown when purchasing a tower
$GUIBUY_TOWER_SPLASH = "Plask Skada";
$GUIBUY_TOWER_FREEZES = "Fryser";
$GUIBUY_TOWER_BOUNCES = "Studsar till";
$GUIBUY_TOWER_TARGETS = "mål";
$GUIBUY_TOWER_COST = "Kostnad";
$GUIBUY_TOWER_BONUS = "Bonus Poäng";
$GUIBUY_TOWER_DAMAGE = "Skada";
$GUIBUY_TOWER_TARGET_SEL = "Mål Markerat";
// info box for the income conversion hover
$GUIINCOME_CONVERT = "Omvandla: ";
$GUIINCOME_TO = "Till Inkomst: ";
$GUIINCOME_DESCRIPTION = "Förlora pengar till Inkomst som läggs till varje runda innan räntan räknas\nBonus poäng kostnad: ";
//// INTERFACE LABELS
$INGAMELBL_LEVEL = "Nivå";
$INGAMELBL_NEXT_WAVE = "Skicka Nästa Våg";
$INGAMELBL_MENU = "Meny";
$INGAMELBL_NEW_GAME = "Nytt Spel";
$INGAMELBL_RESTART_GAME = "Starta om";
$INGAMELBL_ABOUT = "Om / Credits";
$INGAMELBL_HOW_TO_PLAY = "Hur Man Spelar";
$INGAMELBL_EXIT = "Stäng Shnazz TD";
$INGAMELBL_CASH_PER_KILL = "Pengar per dödad";
$INGAMELBL_ENEMYHP = "Fiende HP";
$INGAMELBL_BOSSHP = "Boss HP";
$INGAMELBL_BUILD_TOWERS = "Bygg Torn";
$INGAMELBL_TOWER_INFO = "Torn Information";
$INGAMELBL_SPLASH_RANGE = "Plask räckvidd";
%%%% $INGAMELBL_BOUNCE_COUNT = "Antal Studsar";
$INGAMELBL_FREEZE_LENGTH = "Frys Längd";
//// Select map interface
$SEL_MAP_CHANGE_DIFF = "Ändra Svårighetsgrad";
$SEL_MAP = "Välj En Karta";
$SEL_MAP_CLOSE = "Stäng";
$SEL_MAP_MODE = "Spel sätt";
$SEL_MAP_TITLE = "Starta Ett Nytt Spel";
//// End Game Interface
$ENDGAME_GAME_OVER = "Spelet är över";
$ENDGAME_KEEP_PLAYING = "Fortsätt Spela";
$ENDGAME_TRACK_ONLINE = "Följ Dina Resultat Online";
$ENDGAME_EMAIL = "Email";
$ENDGAME_NICKNAME = "Smeknamn";
$ENDGAME_SUBMIT_SCORE = "Skicka Resultat";
//// TOWER NAMES
$TOWERNAMES_SUPER = "Super Torn";
$TOWERNAMES_SPLASH = "Plask Torn";
$TOWERNAMES_BOUNCE = "Studs Torn";
$TOWERNAMES_FIRE = "Eld SÖT Torn";
$TOWERNAMES_PERCENT = "Procent Torn";
$TOWERNAMES_ICE = "Is Torn";
$TOWERNAMES_FAST = "Snabbt Torn";
$TOWERNAMES_SLOW = "Långsamt Torn";
//// TOWER TEXT
$TOWER_UPGRADE_MAXED = "Torn Uppgradering Maxad";
$TOWER_TARGET_NORMAL = "Normal";
$TOWER_TARGET_CLOSEST = "Närmst";
$TOWER_TARGET_STRONGEST = "Starkast";
$TOWER_TARGET_WEAK = "Svagast";
//// DESCRIPTION OF STATS
$SPEED_FAST = "Snabb";
$SPEED_VERY_FAST = "Mycket Snabb";
$SPEED_MEDIUM = "Medium";
$SPEED_SLOW = "Långsam";
$SPEED_VERY_SLOW = "Mycket Långsam";
$RANGE_SMALL = "Liten";
$RANGE_MEDIUM = "Medium";
$RANGE_LARGE = "Stor";
$RANGE_HUGE = "Enorm";
$RANGE_MASSIVE = "Massiv";
$FALLOUT_MINOR = "Liten";
$FALLOUT_MAJOR = "Stor";
$FALLOUT_INCREASING = "Ökar";
//// MAP NAMES
$MAPNAME_STARTER = "Startande";
$MAPNAME_LONGPATH = "Lång Väg";
$MAPNAME_SLATEBAIT = "Griffelhets";
$MAPNAME_PLAIDCROSSING = "Tydligt Korsade";
$MAPNAME_BACKAROUND = "Kom Tillbaka Igen";
$MAPNAME_SHORTLINE = "Kort Linje";
$MAPNAME_MAZEMODE = "Labyrint Stil";
//// MISC TEXT
$TEXT_BONUS = "Bonus";
$TEXT_LIVES = "Liv";
$TEXT_INCOME = "Inkomst";
$TEXT_DAMAGE = "Skada";
$TEXT_CASH = "Pengar";
$TEXT_MAP = "Karta";
$TEXT_DIFFICULTY = "Svårighetsgrad";
$TEXT_SCORE = "Resultat";
$TEXT_INTEREST = "Ränta";
$TEXT_HEALTH = "Hälsa";
$TEXT_YES = "Ja";
$TEXT_NO = "Nej";
$TEXT_BUY = "Köp";
$TEXT_SELL = "Sälj";
$TEXT_FREEZE = "Frys";
$TEXT_SPEED = "Snabb";
$TEXT_RANGE = "Räckvidd";
$TEXT_SPLASH = "Plask";
$TEXT_BOUNCE = "Studs";
$TEXT_UPGRADE = "Uppgradera";
$TEXT_KILLS = "Döda"; [/code:1]
PS. Still looking really good, Arkantis.. keep up the good work.
Sincerly,
Viktor "zGhostDog" Johnsson |
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BigBonsai New Person
Joined: 29 Feb 2008 Posts: 5
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Posted: Tue Mar 09, 2010 9:03 pm Post subject: |
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I just looked through some of my history.
Man, I read all you wrote on your website. I wish I could help in the graphics design... :(
This game looks great! And so promising. Such a shame.
Need a translation into German according to the above? I still can do that...
This game may need more PR. I've been a gamer like forever. This is a GREAT game. Seriously. Why does that happen? :(
BiB |
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Arkantis Site Admin
Joined: 12 Feb 2008 Posts: 23
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Posted: Wed Mar 10, 2010 12:05 am Post subject: |
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It's really quite infuriating finding designers for that project. However I look back and realize I may have been going at it from the wrong approach.
I'm working on a huge flash based RPG right now and maybe if this works out I can steal one of the graphics guys I found to help out and bring ShnazzTD v2 back. But we will see.
Stay tuned... the website url is numentia.net |
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BigBonsai New Person
Joined: 29 Feb 2008 Posts: 5
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Posted: Wed Mar 10, 2010 9:34 am Post subject: |
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I am glad you didn't lose your spirits.
I know how frustrating development can be. Am a developer myself. Not games, though. Websites, Databases, PHP and stuff.
And I will take your advice and "stay tuned". :)
Never give up. Maybe make your work public at [url=http://www.tigsourcee.com]www.tigsourcee.com[/url] or sites like this?
BiB |
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